dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/0bdd9a.wgsl.expected.glsl
Ben Clayton c0af5c5c9c tint: Add builtin tests for arguments passed by var
Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-02 14:36:10 +00:00

88 lines
1.8 KiB
GLSL

SKIP: FAILED
#version 310 es
uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec4 res = textureLod(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
}
vec4 vertex_main() {
textureSampleLevel_0bdd9a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec4 res = textureLod(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
}
void fragment_main() {
textureSampleLevel_0bdd9a();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec4 res = textureLod(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
}
void compute_main() {
textureSampleLevel_0bdd9a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.