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This transform was attempting to remove builtins with no side effects, such as a call with abstract int/float args, which is unhandled by this transform. For example, this would cause the transform to ICE: _ = clamp(1, 2, 3); Fixes ClusterFuzz issue crbug.com/1348739. Bug: chromium:1348739 Change-Id: Ie355eb36c6c020417c2d93f2dc434c11dbb72d1f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97880 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
16 lines
450 B
WebGPU Shading Language
16 lines
450 B
WebGPU Shading Language
@compute @workgroup_size(1)
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fn main() {
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let a = degrees(vec4<f32>());
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let b = degrees(vec4<f32>(1.0));
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let c = degrees(vec4<f32>(1.0, 2.0, 3.0, 4.0));
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let d = degrees(vec3<f32>());
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let e = degrees(vec3<f32>(1.0));
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let f = degrees(vec3<f32>(1.0, 2.0, 3.0));
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let g = degrees(vec2<f32>());
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let h = degrees(vec2<f32>(1.0));
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let i = degrees(vec2<f32>(1.0, 2.0));
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let j = degrees(1.0);
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let k = degrees(2.0);
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let l = degrees(3.0);
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}
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