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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
30 lines
616 B
WebGPU Shading Language
30 lines
616 B
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : vec2<f32>,
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}
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struct SSBO {
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m : array<strided_arr, 2u>,
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}
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@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
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fn arr_to_mat2x2_stride_16(arr : array<strided_arr, 2u>) -> mat2x2<f32> {
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return mat2x2<f32>(arr[0u].el, arr[1u].el);
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}
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fn mat2x2_stride_16_to_arr(m : mat2x2<f32>) -> array<strided_arr, 2u> {
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return array<strided_arr, 2u>(strided_arr(m[0u]), strided_arr(m[1u]));
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}
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fn f_1() {
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let x_15 : mat2x2<f32> = arr_to_mat2x2_stride_16(ssbo.m);
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ssbo.m = mat2x2_stride_16_to_arr(x_15);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn f() {
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f_1();
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}
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