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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
19 lines
399 B
WebGPU Shading Language
19 lines
399 B
WebGPU Shading Language
struct FragmentInputs {
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@builtin(position)
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position : vec4<f32>,
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@builtin(front_facing)
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front_facing : bool,
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@builtin(sample_index)
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sample_index : u32,
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@builtin(sample_mask)
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sample_mask : u32,
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}
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@fragment
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fn main(inputs : FragmentInputs) {
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if (inputs.front_facing) {
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let foo : vec4<f32> = inputs.position;
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let bar : u32 = (inputs.sample_index + inputs.sample_mask);
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}
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}
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