dawn-cmake/test/tint/shader_io/fragment_output_builtins_struct.wgsl.expected.msl
dan sinclair 3abad2c125 When emitting a MSL struct initializer emit the struct name.
This CL changes the MSL emission for struct initializers to emit the
struct name first.

`const a = {.f=float3(1)}` becomes `const a = Normals{.f=float3(1)}`.

This fixes an issues where the initialization happens inside an array
which the downstream compiler rejected without the explicit struct
naming.

Bug: tint:1641
Change-Id: I948b9ca94f4b89eac6d5bbbaa615b3d71d50c737
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98760
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-08-11 02:28:01 +00:00

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#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol_1 {
float frag_depth [[depth(any)]];
uint sample_mask [[sample_mask]];
};
FragmentOutputs tint_symbol_inner() {
FragmentOutputs const tint_symbol_2 = FragmentOutputs{.frag_depth=1.0f, .sample_mask=1u};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
FragmentOutputs const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.frag_depth = inner_result.frag_depth;
wrapper_result.sample_mask = inner_result.sample_mask;
return wrapper_result;
}