dawn-cmake/test/tint/shader_io/fragment_output_locations.wgsl.expected.glsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

53 lines
791 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out int value;
int main0() {
return 1;
}
void main() {
int inner_result = main0();
value = inner_result;
return;
}
#version 310 es
precision mediump float;
layout(location = 1) out uint value;
uint main1() {
return 1u;
}
void main() {
uint inner_result = main1();
value = inner_result;
return;
}
#version 310 es
precision mediump float;
layout(location = 2) out float value;
float main2() {
return 1.0f;
}
void main() {
float inner_result = main2();
value = inner_result;
return;
}
#version 310 es
precision mediump float;
layout(location = 3) out vec4 value;
vec4 main3() {
return vec4(1.0f, 2.0f, 3.0f, 4.0f);
}
void main() {
vec4 inner_result = main3();
value = inner_result;
return;
}