dawn-cmake/test/tint/shader_io/vertex_output_builtins_struct.wgsl.expected.msl
dan sinclair 3abad2c125 When emitting a MSL struct initializer emit the struct name.
This CL changes the MSL emission for struct initializers to emit the
struct name first.

`const a = {.f=float3(1)}` becomes `const a = Normals{.f=float3(1)}`.

This fixes an issues where the initialization happens inside an array
which the downstream compiler rejected without the explicit struct
naming.

Bug: tint:1641
Change-Id: I948b9ca94f4b89eac6d5bbbaa615b3d71d50c737
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98760
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-08-11 02:28:01 +00:00

24 lines
522 B
Plaintext

#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
float4 position;
};
struct tint_symbol_1 {
float4 position [[position]];
};
VertexOutputs tint_symbol_inner() {
VertexOutputs const tint_symbol_2 = VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
VertexOutputs const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.position = inner_result.position;
return wrapper_result;
}