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This CL changes the MSL emission for struct initializers to emit the struct name first. `const a = {.f=float3(1)}` becomes `const a = Normals{.f=float3(1)}`. This fixes an issues where the initialization happens inside an array which the downstream compiler rejected without the explicit struct naming. Bug: tint:1641 Change-Id: I948b9ca94f4b89eac6d5bbbaa615b3d71d50c737 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98760 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct S {
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tint_array<int4, 4> a;
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};
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int foo(thread int* const tint_symbol_4) {
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*(tint_symbol_4) = as_type<int>((as_type<uint>(*(tint_symbol_4)) + as_type<uint>(1)));
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return *(tint_symbol_4);
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}
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int bar(thread int* const tint_symbol_5) {
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*(tint_symbol_5) = as_type<int>((as_type<uint>(*(tint_symbol_5)) + as_type<uint>(2)));
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return *(tint_symbol_5);
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}
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void tint_symbol(thread int* const tint_symbol_6) {
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S x = S{};
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int const tint_symbol_3 = foo(tint_symbol_6);
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int const tint_symbol_1_save = tint_symbol_3;
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int const tint_symbol_2 = bar(tint_symbol_6);
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x.a[tint_symbol_1_save][tint_symbol_2] = as_type<int>((as_type<uint>(x.a[tint_symbol_1_save][tint_symbol_2]) + as_type<uint>(5)));
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}
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