dawn-cmake/test/tint/statements/increment/complex.wgsl.expected.glsl
Stephen White 863d9edf59 GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-09-02 19:19:10 +00:00

72 lines
1.3 KiB
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
ivec4 a[4];
};
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
S inner[];
} tint_symbol;
uint v = 0u;
int idx1() {
v = (v + 1u);
return 1;
}
int idx2() {
v = (v + 1u);
return 2;
}
int idx3() {
v = (v + 1u);
return 3;
}
int idx4() {
v = (v + 1u);
return 4;
}
int idx5() {
v = (v + 1u);
return 0;
}
int idx6() {
v = (v + 1u);
return 2;
}
void tint_symbol_1() {
int tint_symbol_6 = idx1();
int tint_symbol_7 = idx2();
int tint_symbol_2_save = tint_symbol_6;
int tint_symbol_2_save_1 = tint_symbol_7;
int tint_symbol_3 = idx3();
{
tint_symbol.inner[tint_symbol_2_save].a[tint_symbol_2_save_1][tint_symbol_3] = (tint_symbol.inner[tint_symbol_2_save].a[tint_symbol_2_save_1][tint_symbol_3] + 1);
while (true) {
if (!((v < 10u))) {
break;
}
{
}
{
int tint_symbol_8 = idx4();
int tint_symbol_9 = idx5();
int tint_symbol_4_save = tint_symbol_8;
int tint_symbol_4_save_1 = tint_symbol_9;
int tint_symbol_5 = idx6();
tint_symbol.inner[tint_symbol_4_save].a[tint_symbol_4_save_1][tint_symbol_5] = (tint_symbol.inner[tint_symbol_4_save].a[tint_symbol_4_save_1][tint_symbol_5] + 1);
}
}
}
}