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And remove the WrapArraysInStructs transform. Wrapping arrays in structures becomes troublesome for `const` arrays, as currently WGSL does not allow `const` structures. MSL 2.0+ has a builtin array<> helper, but we're targetting MSL 1.2, so we have to emit our own. Fortunately, it can be done with a few lines of templated code. This produces significantly cleaner output. Change-Id: Ifc92ef21e09befa252a07c856c4b5afdc51cc2e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94540 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com>
15 lines
319 B
GLSL
15 lines
319 B
GLSL
#version 310 es
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int zero[2][3] = int[2][3](int[3](0, 0, 0), int[3](0, 0, 0));
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int init[2][3] = int[2][3](int[3](1, 2, 3), int[3](4, 5, 6));
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void tint_symbol() {
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int v0[2][3] = zero;
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int v1[2][3] = init;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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