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And remove the WrapArraysInStructs transform. Wrapping arrays in structures becomes troublesome for `const` arrays, as currently WGSL does not allow `const` structures. MSL 2.0+ has a builtin array<> helper, but we're targetting MSL 1.2, so we have to emit our own. Fortunately, it can be done with a few lines of templated code. This produces significantly cleaner output. Change-Id: Ifc92ef21e09befa252a07c856c4b5afdc51cc2e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94540 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com>
41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 22
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %zero "zero"
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OpName %init "init"
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OpName %main "main"
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OpName %v0 "v0"
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OpName %v1 "v1"
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OpDecorate %_arr_int_uint_3 ArrayStride 4
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%int = OpTypeInt 32 1
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%uint = OpTypeInt 32 0
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%uint_3 = OpConstant %uint 3
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%_arr_int_uint_3 = OpTypeArray %int %uint_3
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%_ptr_Private__arr_int_uint_3 = OpTypePointer Private %_arr_int_uint_3
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%7 = OpConstantNull %_arr_int_uint_3
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%zero = OpVariable %_ptr_Private__arr_int_uint_3 Private %7
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%int_3 = OpConstant %int 3
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%11 = OpConstantComposite %_arr_int_uint_3 %int_1 %int_2 %int_3
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%init = OpVariable %_ptr_Private__arr_int_uint_3 Private %11
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%void = OpTypeVoid
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%13 = OpTypeFunction %void
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%_ptr_Function__arr_int_uint_3 = OpTypePointer Function %_arr_int_uint_3
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%main = OpFunction %void None %13
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%16 = OpLabel
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%v0 = OpVariable %_ptr_Function__arr_int_uint_3 Function %7
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%v1 = OpVariable %_ptr_Function__arr_int_uint_3 Function %7
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%17 = OpLoad %_arr_int_uint_3 %zero
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OpStore %v0 %17
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%20 = OpLoad %_arr_int_uint_3 %init
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OpStore %v1 %20
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OpReturn
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OpFunctionEnd
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