mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-03 10:45:36 +00:00
This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
29 lines
600 B
WebGPU Shading Language
29 lines
600 B
WebGPU Shading Language
var<private> frag_color : vec4<f32>;
|
|
|
|
var<private> color_out : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var iv : vec2<i32>;
|
|
let x_28 : vec4<f32> = frag_color;
|
|
iv = vec2<i32>((vec2<f32>(x_28.x, x_28.y) * 256.0));
|
|
let x_33 : i32 = iv.y;
|
|
if ((((x_33 / 2) & 64) == 64)) {
|
|
color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
color_out = vec4<f32>(0.0, 1.0, 1.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
color_out_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main(@location(1) frag_color_param : vec4<f32>) -> main_out {
|
|
frag_color = frag_color_param;
|
|
main_1();
|
|
return main_out(color_out);
|
|
}
|