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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
25 lines
632 B
WebGPU Shading Language
25 lines
632 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var m : mat2x2<f32>;
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m = (transpose(mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0))) * (1.0 / 2.0));
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let x_33 : mat2x2<f32> = m;
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if ((all((x_33[0u] == mat2x2<f32>(vec2<f32>(0.5, 1.5), vec2<f32>(1.0, 2.0))[0u])) & all((x_33[1u] == mat2x2<f32>(vec2<f32>(0.5, 1.5), vec2<f32>(1.0, 2.0))[1u])))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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