dan sinclair b29892be09 Update src/tint unittests to new @stage format.
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.

Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-07 13:55:34 +00:00

48 lines
857 B
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 2u>;
var x_32 : f32;
x_32 = x_6.injectionSwitch.x;
data[0] = x_32;
data[1] = x_32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_35 : f32 = data[1];
if ((x_35 > 1.0)) {
var x_43_phi : f32;
let x_39 : i32 = i32(x_32);
x_43_phi = 0.0;
switch(x_39) {
case 0: {
x_43_phi = 1.0;
fallthrough;
}
case 1: {
let x_43 : f32 = x_43_phi;
data[x_39] = x_43;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
default: {
}
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}