dan sinclair b29892be09 Update src/tint unittests to new @stage format.
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.

Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-07 13:55:34 +00:00

48 lines
920 B
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn computePoint_() -> vec3<f32> {
let x_48 : f32 = x_7.injectionSwitch.x;
let x_50 : f32 = x_7.injectionSwitch.y;
if ((x_48 > x_50)) {
discard;
}
return vec3<f32>();
}
fn main_1() {
var x_34 : bool = false;
loop {
let x_36 : vec3<f32> = computePoint_();
let x_41 : f32 = gl_FragCoord.x;
if ((x_41 < 0.0)) {
x_34 = true;
break;
}
let x_45 : vec3<f32> = computePoint_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_34 = true;
break;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}