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This is a more accurate name and conflicts less with the callback request serials. Bug: none Change-Id: I0f9660c24468064dadffb3ab9b3392d403f93c41 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19260 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_wire/server/Server.h"
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#include "dawn_wire/WireServer.h"
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namespace dawn_wire { namespace server {
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Server::Server(WGPUDevice device,
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const DawnProcTable& procs,
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CommandSerializer* serializer,
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MemoryTransferService* memoryTransferService)
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: mSerializer(serializer), mProcs(procs), mMemoryTransferService(memoryTransferService) {
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if (mMemoryTransferService == nullptr) {
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// If a MemoryTransferService is not provided, fallback to inline memory.
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mOwnedMemoryTransferService = CreateInlineMemoryTransferService();
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mMemoryTransferService = mOwnedMemoryTransferService.get();
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}
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// The client-server knowledge is bootstrapped with device 1.
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auto* deviceData = DeviceObjects().Allocate(1);
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deviceData->handle = device;
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mProcs.deviceSetUncapturedErrorCallback(device, ForwardUncapturedError, this);
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mProcs.deviceSetDeviceLostCallback(device, ForwardDeviceLost, this);
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}
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Server::~Server() {
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DestroyAllObjects(mProcs);
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}
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void* Server::GetCmdSpace(size_t size) {
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return mSerializer->GetCmdSpace(size);
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}
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bool Server::InjectTexture(WGPUTexture texture, uint32_t id, uint32_t generation) {
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ObjectData<WGPUTexture>* data = TextureObjects().Allocate(id);
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if (data == nullptr) {
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return false;
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}
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data->handle = texture;
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data->generation = generation;
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data->allocated = true;
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// The texture is externally owned so it shouldn't be destroyed when we receive a destroy
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// message from the client. Add a reference to counterbalance the eventual release.
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mProcs.textureReference(texture);
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return true;
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}
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}} // namespace dawn_wire::server
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