dawn-cmake/test/intrinsics/gen/textureNumSamples/a3c8a0.wgsl.expected.wgsl

22 lines
424 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureNumSamples_a3c8a0() {
var res : i32 = textureNumSamples(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_a3c8a0();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureNumSamples_a3c8a0();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_a3c8a0();
}