dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-apfloat-sinh-negative-log2/0-opt.wgsl

68 lines
1.4 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var undefined : f32;
var x_45 : bool;
var x_46_phi : bool;
undefined = sinh(1.0);
let x_10 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_38 : bool = (1 == x_10);
x_46_phi = x_38;
if (!(x_38)) {
let x_42 : f32 = undefined;
let x_44 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_45 = (x_42 > x_44);
x_46_phi = x_45;
}
let x_46 : bool = x_46_phi;
if (x_46) {
let x_12 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_13 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_14 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_15 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_12), f32(x_13), f32(x_14), f32(x_15));
} else {
let x_16 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_60 : f32 = f32(x_16);
x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}