Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_bb81ce() {
float4 res = arg_0.Sample(arg_1, float2(0.0f, 0.0f));
}
void fragment_main() {
textureSample_bb81ce();
return;