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TextureCube arg_0 : register(t0, space1);
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SamplerComparisonState arg_1 : register(s1, space1);
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void textureSampleCompare_63fb83() {
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float res = arg_0.SampleCmpLevelZero(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f);
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}
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void fragment_main() {
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textureSampleCompare_63fb83();
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return;
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}
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