24 lines
498 B
WebGPU Shading Language
24 lines
498 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
|
|
|
|
[[group(1), binding(1)]] var arg_1 : sampler;
|
|
|
|
fn textureSampleLevel_302be4() {
|
|
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureSampleLevel_302be4();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureSampleLevel_302be4();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
textureSampleLevel_302be4();
|
|
}
|