CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
5397f9f9d0
Adds upstream instance/adapter APIs. In dawn_native, the basic APIs to get limits and properties are implemented, but requestAdapter and requestDevice are not. In dawn_wire, nothing is implemented, but the stub definitions are put in place, as well the mechanism to inject WGPUInstance into the wire. There is a lifetime concern with WGPUInstance and WGPUAdapter on the wire in that we need to ensure that the client cannot free the instance or adapter while they are in use. In the near term, this is not a problem because Chromium will always hold ownership of the instance and adapters outside of the wire - i.e. it won't inject and then release ownership. Bug: dawn:160, dawn:689 Change-Id: Id904272983f23babc9177bc163d78c4fa1044da0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org> |
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.vscode | ||
build_overrides | ||
docs | ||
examples | ||
generator | ||
infra | ||
scripts | ||
src | ||
third_party | ||
tools/memory/asan | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
DEPS | ||
DIR_METADATA | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building Dawn
- Contributing to Dawn
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.