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D3D12 doesn't have native pipeline constants feature. This is done by using #define. Add some new tests to make sure these define approaches work as expected. Also makes duplicate pipeline constant entries an invalid case. Bug: dawn:1137 Change-Id: Iefed44a749625b535bbafbb39f42699f0b42e06a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68860 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>