20 lines
329 B
GLSL
20 lines
329 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
void main_1() {
|
|
mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
vec3 x_15 = m[1];
|
|
float x_16 = x_15.y;
|
|
return;
|
|
}
|
|
|
|
void tint_symbol() {
|
|
main_1();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|