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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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float foo() {
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int oob = 99;
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float b = vec4(0.0f)[min(uint(oob), 3u)];
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vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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v[min(uint(oob), 3u)] = b;
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return b;
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}
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