dawn-cmake/test/tint/buffer/storage/static_index/write.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct Inner {
/* 0x0000 */ int scalar_i32;
/* 0x0004 */ float scalar_f32;
};
struct S {
/* 0x0000 */ float scalar_f32;
/* 0x0004 */ int scalar_i32;
/* 0x0008 */ uint scalar_u32;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
/* 0x0010 */ float2 vec2_f32;
/* 0x0018 */ int2 vec2_i32;
/* 0x0020 */ uint2 vec2_u32;
/* 0x0028 */ tint_array<int8_t, 8> tint_pad_1;
/* 0x0030 */ packed_float3 vec3_f32;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_2;
/* 0x0040 */ packed_int3 vec3_i32;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x0050 */ packed_uint3 vec3_u32;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x0060 */ float4 vec4_f32;
/* 0x0070 */ int4 vec4_i32;
/* 0x0080 */ uint4 vec4_u32;
/* 0x0090 */ float2x2 mat2x2_f32;
/* 0x00a0 */ float2x3 mat2x3_f32;
/* 0x00c0 */ float2x4 mat2x4_f32;
/* 0x00e0 */ float3x2 mat3x2_f32;
/* 0x00f8 */ tint_array<int8_t, 8> tint_pad_5;
/* 0x0100 */ float3x3 mat3x3_f32;
/* 0x0130 */ float3x4 mat3x4_f32;
/* 0x0160 */ float4x2 mat4x2_f32;
/* 0x0180 */ float4x3 mat4x3_f32;
/* 0x01c0 */ float4x4 mat4x4_f32;
/* 0x0200 */ tint_array<float3, 2> arr2_vec3_f32;
/* 0x0220 */ Inner struct_inner;
/* 0x0228 */ tint_array<Inner, 4> array_struct_inner;
/* 0x0248 */ tint_array<int8_t, 8> tint_pad_6;
};
void assign_and_preserve_padding(device float2x3* const dest, float2x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
}
void assign_and_preserve_padding_1(device float3x3* const dest, float3x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
}
void assign_and_preserve_padding_2(device float4x3* const dest, float4x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
(*(dest))[3u] = value[3u];
}
void assign_and_preserve_padding_3(device tint_array<float3, 2>* const dest, tint_array<float3, 2> value) {
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
(*(dest))[i] = value[i];
}
}
kernel void tint_symbol(device S* tint_symbol_4 [[buffer(0)]]) {
(*(tint_symbol_4)).scalar_f32 = 0.0f;
(*(tint_symbol_4)).scalar_i32 = 0;
(*(tint_symbol_4)).scalar_u32 = 0u;
(*(tint_symbol_4)).vec2_f32 = float2(0.0f);
(*(tint_symbol_4)).vec2_i32 = int2(0);
(*(tint_symbol_4)).vec2_u32 = uint2(0u);
(*(tint_symbol_4)).vec3_f32 = float3(0.0f);
(*(tint_symbol_4)).vec3_i32 = int3(0);
(*(tint_symbol_4)).vec3_u32 = uint3(0u);
(*(tint_symbol_4)).vec4_f32 = float4(0.0f);
(*(tint_symbol_4)).vec4_i32 = int4(0);
(*(tint_symbol_4)).vec4_u32 = uint4(0u);
(*(tint_symbol_4)).mat2x2_f32 = float2x2(float2(0.0f), float2(0.0f));
assign_and_preserve_padding(&((*(tint_symbol_4)).mat2x3_f32), float2x3(float3(0.0f), float3(0.0f)));
(*(tint_symbol_4)).mat2x4_f32 = float2x4(float4(0.0f), float4(0.0f));
(*(tint_symbol_4)).mat3x2_f32 = float3x2(float2(0.0f), float2(0.0f), float2(0.0f));
assign_and_preserve_padding_1(&((*(tint_symbol_4)).mat3x3_f32), float3x3(float3(0.0f), float3(0.0f), float3(0.0f)));
(*(tint_symbol_4)).mat3x4_f32 = float3x4(float4(0.0f), float4(0.0f), float4(0.0f));
(*(tint_symbol_4)).mat4x2_f32 = float4x2(float2(0.0f), float2(0.0f), float2(0.0f), float2(0.0f));
assign_and_preserve_padding_2(&((*(tint_symbol_4)).mat4x3_f32), float4x3(float3(0.0f), float3(0.0f), float3(0.0f), float3(0.0f)));
(*(tint_symbol_4)).mat4x4_f32 = float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f));
tint_array<float3, 2> const tint_symbol_1 = tint_array<float3, 2>{};
assign_and_preserve_padding_3(&((*(tint_symbol_4)).arr2_vec3_f32), tint_symbol_1);
Inner const tint_symbol_2 = Inner{};
(*(tint_symbol_4)).struct_inner = tint_symbol_2;
tint_array<Inner, 4> const tint_symbol_3 = tint_array<Inner, 4>{};
(*(tint_symbol_4)).array_struct_inner = tint_symbol_3;
return;
}