36 lines
2.0 KiB
HLSL
36 lines
2.0 KiB
HLSL
cbuffer cbuffer_data : register(b0, space0) {
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uint4 data[3];
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};
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matrix<float16_t, 4, 3> data_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = data[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = data[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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const uint scalar_offset_2 = ((offset + 16u)) / 4;
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uint4 ubo_load_5 = data[scalar_offset_2 / 4];
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uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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const uint scalar_offset_3 = ((offset + 24u)) / 4;
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uint4 ubo_load_7 = data[scalar_offset_3 / 4];
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uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
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vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
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float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
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return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
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}
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void main() {
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uint2 ubo_load_8 = data[2].xy;
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vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
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float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
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const vector<float16_t, 4> x = mul(data_load_1(0u), vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]));
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return;
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}
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