dawn-cmake/test/shader_io/interpolate_input_struct.wgsl.expected.glsl
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00

31 lines
926 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in float none_1;
layout(location = 1) flat in float tint_symbol_3;
layout(location = 2) in float perspective_center_1;
layout(location = 3) centroid in float perspective_centroid_1;
layout(location = 4) in float perspective_sample_1;
layout(location = 5) in float linear_center_1;
layout(location = 6) centroid in float linear_centroid_1;
layout(location = 7) in float linear_sample_1;
struct In {
float none;
float tint_symbol;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
};
void tint_symbol_1(In tint_symbol_2) {
}
void main() {
In tint_symbol_4 = In(none_1, tint_symbol_3, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1);
tint_symbol_1(tint_symbol_4);
return;
}