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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
23 lines
570 B
WebGPU Shading Language
23 lines
570 B
WebGPU Shading Language
struct In {
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@location(0)
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none : f32;
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@location(1) @interpolate(flat)
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flat : f32;
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@location(2) @interpolate(perspective, center)
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perspective_center : f32;
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@location(3) @interpolate(perspective, centroid)
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perspective_centroid : f32;
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@location(4) @interpolate(perspective, sample)
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perspective_sample : f32;
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@location(5) @interpolate(linear, center)
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linear_center : f32;
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@location(6) @interpolate(linear, centroid)
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linear_centroid : f32;
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@location(7) @interpolate(linear, sample)
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linear_sample : f32;
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}
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@stage(fragment)
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fn main(in : In) {
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}
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