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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
18 lines
410 B
WebGPU Shading Language
18 lines
410 B
WebGPU Shading Language
struct Interface {
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@location(0) @interpolate(flat) i : i32;
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@location(1) @interpolate(flat) u : u32;
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@location(2) @interpolate(flat) vi : vec4<i32>;
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@location(3) @interpolate(flat) vu : vec4<u32>;
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@builtin(position) pos : vec4<f32>;
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};
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@stage(vertex)
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fn vert_main() -> Interface {
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return Interface();
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}
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@stage(fragment)
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fn frag_main(inputs : Interface) -> @location(0) i32 {
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return inputs.i;
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}
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