79 lines
1.8 KiB
GLSL
79 lines
1.8 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct strided_arr {
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float el;
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};
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struct buf0 {
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strided_arr x_GLF_uniform_float_values[1];
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};
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layout(binding = 0) uniform buf0_1 {
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strided_arr x_GLF_uniform_float_values[1];
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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vec2 v1 = vec2(0.0f, 0.0f);
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vec2 b = vec2(0.0f, 0.0f);
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float a = 0.0f;
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bool x_51 = false;
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bool x_52_phi = false;
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float x_30 = x_6.x_GLF_uniform_float_values[0].el;
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v1 = vec2(x_30, x_30);
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b = frac(v1);
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a = smoothstep(vec2(1.0f, 1.0f), vec2(1.0f, 1.0f), b).x;
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float x_38 = x_6.x_GLF_uniform_float_values[0].el;
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float x_39 = a;
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float x_40 = a;
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float x_42 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4(x_38, x_39, x_40, x_42);
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float x_45 = b.x;
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bool x_46 = (x_45 < 1.0f);
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x_52_phi = x_46;
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if (x_46) {
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float x_50 = b.y;
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x_51 = (x_50 < 1.0f);
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x_52_phi = x_51;
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}
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if (x_52_phi) {
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float x_57 = x_6.x_GLF_uniform_float_values[0].el;
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float x_59 = b.x;
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float x_61 = b.y;
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float x_63 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4(x_57, x_59, x_61, x_63);
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} else {
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float x_66 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:26: 'frac' : no matching overloaded function found
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ERROR: 0:26: 'assign' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
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ERROR: 0:26: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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