dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-fract-smoothstep-undefined/0-opt.spvasm.expected.glsl

79 lines
1.8 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[1];
};
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_float_values[1];
} x_6;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
vec2 v1 = vec2(0.0f, 0.0f);
vec2 b = vec2(0.0f, 0.0f);
float a = 0.0f;
bool x_51 = false;
bool x_52_phi = false;
float x_30 = x_6.x_GLF_uniform_float_values[0].el;
v1 = vec2(x_30, x_30);
b = frac(v1);
a = smoothstep(vec2(1.0f, 1.0f), vec2(1.0f, 1.0f), b).x;
float x_38 = x_6.x_GLF_uniform_float_values[0].el;
float x_39 = a;
float x_40 = a;
float x_42 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_38, x_39, x_40, x_42);
float x_45 = b.x;
bool x_46 = (x_45 < 1.0f);
x_52_phi = x_46;
if (x_46) {
float x_50 = b.y;
x_51 = (x_50 < 1.0f);
x_52_phi = x_51;
}
if (x_52_phi) {
float x_57 = x_6.x_GLF_uniform_float_values[0].el;
float x_59 = b.x;
float x_61 = b.y;
float x_63 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_57, x_59, x_61, x_63);
} else {
float x_66 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:26: 'frac' : no matching overloaded function found
ERROR: 0:26: 'assign' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
ERROR: 0:26: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.