dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-value-tracking-selectio.../0-opt.wgsl

161 lines
4.4 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 16>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var ref : array<i32, 15>;
var i : i32;
var data : array<i32, 15>;
var i_1 : i32;
var i_2 : i32;
var i_3 : i32;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_48 : i32 = x_6.x_GLF_uniform_int_values[0];
ref[x_46] = x_48;
let x_51 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
ref[x_51] = x_53;
let x_56 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_58 : i32 = x_6.x_GLF_uniform_int_values[2];
ref[x_56] = x_58;
let x_61 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_63 : i32 = x_6.x_GLF_uniform_int_values[3];
ref[x_61] = x_63;
let x_66 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_68 : i32 = x_6.x_GLF_uniform_int_values[4];
ref[x_66] = x_68;
let x_71 : i32 = x_6.x_GLF_uniform_int_values[5];
let x_73 : i32 = x_6.x_GLF_uniform_int_values[1];
ref[x_71] = -(x_73);
let x_77 : i32 = x_6.x_GLF_uniform_int_values[8];
let x_79 : i32 = x_6.x_GLF_uniform_int_values[1];
ref[x_77] = -(x_79);
let x_83 : i32 = x_6.x_GLF_uniform_int_values[9];
let x_85 : i32 = x_6.x_GLF_uniform_int_values[1];
ref[x_83] = -(x_85);
let x_89 : i32 = x_6.x_GLF_uniform_int_values[10];
let x_91 : i32 = x_6.x_GLF_uniform_int_values[1];
ref[x_89] = -(x_91);
let x_95 : i32 = x_6.x_GLF_uniform_int_values[11];
let x_97 : i32 = x_6.x_GLF_uniform_int_values[1];
ref[x_95] = -(x_97);
let x_101 : i32 = x_6.x_GLF_uniform_int_values[6];
let x_103 : i32 = x_6.x_GLF_uniform_int_values[2];
ref[x_101] = -(x_103);
let x_107 : i32 = x_6.x_GLF_uniform_int_values[12];
let x_109 : i32 = x_6.x_GLF_uniform_int_values[2];
ref[x_107] = -(x_109);
let x_113 : i32 = x_6.x_GLF_uniform_int_values[13];
let x_115 : i32 = x_6.x_GLF_uniform_int_values[2];
ref[x_113] = -(x_115);
let x_119 : i32 = x_6.x_GLF_uniform_int_values[14];
let x_121 : i32 = x_6.x_GLF_uniform_int_values[2];
ref[x_119] = -(x_121);
let x_125 : i32 = x_6.x_GLF_uniform_int_values[15];
let x_127 : i32 = x_6.x_GLF_uniform_int_values[2];
ref[x_125] = -(x_127);
i = 0;
loop {
let x_134 : i32 = i;
let x_136 : i32 = x_6.x_GLF_uniform_int_values[5];
if ((x_134 < x_136)) {
} else {
break;
}
let x_139 : i32 = i;
let x_140 : i32 = i;
let x_142 : i32 = i;
let x_145 : i32 = x_6.x_GLF_uniform_int_values[1];
data[x_139] = ~(clamp(~(x_140), ~(x_142), x_145));
continuing {
let x_149 : i32 = i;
i = (x_149 + 1);
}
}
let x_152 : i32 = x_6.x_GLF_uniform_int_values[5];
i_1 = x_152;
loop {
let x_157 : i32 = i_1;
let x_159 : i32 = x_6.x_GLF_uniform_int_values[6];
if ((x_157 < x_159)) {
} else {
break;
}
let x_162 : i32 = i_1;
let x_163 : i32 = i_1;
data[x_162] = ~(clamp(~(x_163), 0, 1));
continuing {
let x_168 : i32 = i_1;
i_1 = (x_168 + 1);
}
}
let x_171 : i32 = x_6.x_GLF_uniform_int_values[6];
i_2 = x_171;
loop {
let x_176 : i32 = i_2;
let x_178 : i32 = x_6.x_GLF_uniform_int_values[7];
if ((x_176 < x_178)) {
} else {
break;
}
let x_181 : i32 = i_2;
let x_182 : i32 = i_2;
data[x_181] = ~(clamp(x_182, 0, 1));
continuing {
let x_186 : i32 = i_2;
i_2 = (x_186 + 1);
}
}
let x_189 : i32 = x_6.x_GLF_uniform_int_values[0];
i_3 = x_189;
loop {
let x_194 : i32 = i_3;
let x_196 : i32 = x_6.x_GLF_uniform_int_values[7];
if ((x_194 < x_196)) {
} else {
break;
}
let x_199 : i32 = i_3;
let x_201 : i32 = data[x_199];
let x_202 : i32 = i_3;
let x_204 : i32 = ref[x_202];
if ((x_201 != x_204)) {
let x_209 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_210 : f32 = f32(x_209);
x_GLF_color = vec4<f32>(x_210, x_210, x_210, x_210);
return;
}
continuing {
let x_212 : i32 = i_3;
i_3 = (x_212 + 1);
}
}
let x_215 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_218 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_221 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_224 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_215), f32(x_218), f32(x_221), f32(x_224));
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}