26 lines
809 B
WebGPU Shading Language
26 lines
809 B
WebGPU Shading Language
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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[[location(0)]] var<out> gl_FragColor : vec4<f32>;
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fn bar() -> void {
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}
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[[stage(fragment)]]
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fn main() -> void {
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var a : vec2<f32> = vec2<f32>();
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gl_FragColor = vec4<f32>(0.4, 0.4, 0.8, 1.0);
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bar();
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}
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