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These were not correctly handled, causing multiple writer issues. Updated test stats: 3248 tests run, 2693 tests pass, 555 tests skipped, 0 tests failed Fixed: tint:757 Change-Id: If92e9c2ceefe986c92ca47d23c8d6b64b155ca49 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53081 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com>
24 lines
432 B
HLSL
24 lines
432 B
HLSL
Texture2DArray<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_302be4() {
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float4 res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f);
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}
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void vertex_main() {
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textureSampleLevel_302be4();
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return;
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}
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void fragment_main() {
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textureSampleLevel_302be4();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleLevel_302be4();
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return;
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}
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