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Bug: dawn:113 Change-Id: I5ec829d8945cdc25644f481acc07a9f6d8b13aef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5200 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
369 lines
12 KiB
C++
369 lines
12 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/Device.h"
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#include "dawn_native/Adapter.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/ComputePipeline.h"
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#include "dawn_native/DynamicUploader.h"
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#include "dawn_native/ErrorData.h"
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#include "dawn_native/Fence.h"
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#include "dawn_native/FenceSignalTracker.h"
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#include "dawn_native/InputState.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/Queue.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/Sampler.h"
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#include "dawn_native/ShaderModule.h"
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#include "dawn_native/SwapChain.h"
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#include "dawn_native/Texture.h"
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#include <unordered_set>
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namespace dawn_native {
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// DeviceBase::Caches
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// The caches are unordered_sets of pointers with special hash and compare functions
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// to compare the value of the objects, instead of the pointers.
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using BindGroupLayoutCache = std::
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unordered_set<BindGroupLayoutBase*, BindGroupLayoutCacheFuncs, BindGroupLayoutCacheFuncs>;
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struct DeviceBase::Caches {
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BindGroupLayoutCache bindGroupLayouts;
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};
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// DeviceBase
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DeviceBase::DeviceBase(AdapterBase* adapter) : mAdapter(adapter) {
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mCaches = std::make_unique<DeviceBase::Caches>();
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mFenceSignalTracker = std::make_unique<FenceSignalTracker>(this);
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mDynamicUploader = std::make_unique<DynamicUploader>(this);
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}
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DeviceBase::~DeviceBase() {
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// Devices must explicitly free the uploader
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ASSERT(mDynamicUploader == nullptr);
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}
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void DeviceBase::HandleError(const char* message) {
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if (mErrorCallback) {
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mErrorCallback(message, mErrorUserdata);
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}
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}
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void DeviceBase::SetErrorCallback(dawn::DeviceErrorCallback callback,
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dawn::CallbackUserdata userdata) {
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mErrorCallback = callback;
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mErrorUserdata = userdata;
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}
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MaybeError DeviceBase::ValidateObject(const ObjectBase* object) const {
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if (DAWN_UNLIKELY(object->GetDevice() != this)) {
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return DAWN_VALIDATION_ERROR("Object from a different device.");
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}
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if (DAWN_UNLIKELY(object->IsError())) {
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return DAWN_VALIDATION_ERROR("Object is an error.");
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}
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return {};
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}
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AdapterBase* DeviceBase::GetAdapter() const {
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return mAdapter;
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}
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DeviceBase* DeviceBase::GetDevice() {
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return this;
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}
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FenceSignalTracker* DeviceBase::GetFenceSignalTracker() const {
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return mFenceSignalTracker.get();
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}
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ResultOrError<BindGroupLayoutBase*> DeviceBase::GetOrCreateBindGroupLayout(
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const BindGroupLayoutDescriptor* descriptor) {
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BindGroupLayoutBase blueprint(this, descriptor, true);
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auto iter = mCaches->bindGroupLayouts.find(&blueprint);
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if (iter != mCaches->bindGroupLayouts.end()) {
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(*iter)->Reference();
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return *iter;
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}
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BindGroupLayoutBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreateBindGroupLayoutImpl(descriptor));
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mCaches->bindGroupLayouts.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncacheBindGroupLayout(BindGroupLayoutBase* obj) {
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mCaches->bindGroupLayouts.erase(obj);
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}
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// Object creation API methods
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BindGroupBase* DeviceBase::CreateBindGroup(const BindGroupDescriptor* descriptor) {
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BindGroupBase* result = nullptr;
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if (ConsumedError(CreateBindGroupInternal(&result, descriptor))) {
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return BindGroupBase::MakeError(this);
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}
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return result;
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}
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BindGroupLayoutBase* DeviceBase::CreateBindGroupLayout(
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const BindGroupLayoutDescriptor* descriptor) {
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BindGroupLayoutBase* result = nullptr;
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if (ConsumedError(CreateBindGroupLayoutInternal(&result, descriptor))) {
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return BindGroupLayoutBase::MakeError(this);
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}
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return result;
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}
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BufferBase* DeviceBase::CreateBuffer(const BufferDescriptor* descriptor) {
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BufferBase* result = nullptr;
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if (ConsumedError(CreateBufferInternal(&result, descriptor))) {
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return BufferBase::MakeError(this);
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}
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return result;
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}
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CommandEncoderBase* DeviceBase::CreateCommandEncoder() {
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return new CommandEncoderBase(this);
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}
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ComputePipelineBase* DeviceBase::CreateComputePipeline(
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const ComputePipelineDescriptor* descriptor) {
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ComputePipelineBase* result = nullptr;
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if (ConsumedError(CreateComputePipelineInternal(&result, descriptor))) {
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return ComputePipelineBase::MakeError(this);
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}
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return result;
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}
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InputStateBuilder* DeviceBase::CreateInputStateBuilder() {
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return new InputStateBuilder(this);
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}
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PipelineLayoutBase* DeviceBase::CreatePipelineLayout(
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const PipelineLayoutDescriptor* descriptor) {
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PipelineLayoutBase* result = nullptr;
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if (ConsumedError(CreatePipelineLayoutInternal(&result, descriptor))) {
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return PipelineLayoutBase::MakeError(this);
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}
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return result;
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}
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QueueBase* DeviceBase::CreateQueue() {
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QueueBase* result = nullptr;
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if (ConsumedError(CreateQueueInternal(&result))) {
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// If queue creation failure ever becomes possible, we should implement MakeError and
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// friends for them.
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UNREACHABLE();
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return nullptr;
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}
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return result;
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}
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SamplerBase* DeviceBase::CreateSampler(const SamplerDescriptor* descriptor) {
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SamplerBase* result = nullptr;
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if (ConsumedError(CreateSamplerInternal(&result, descriptor))) {
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return SamplerBase::MakeError(this);
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}
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return result;
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}
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RenderPipelineBase* DeviceBase::CreateRenderPipeline(
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const RenderPipelineDescriptor* descriptor) {
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RenderPipelineBase* result = nullptr;
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if (ConsumedError(CreateRenderPipelineInternal(&result, descriptor))) {
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return RenderPipelineBase::MakeError(this);
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}
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return result;
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}
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ShaderModuleBase* DeviceBase::CreateShaderModule(const ShaderModuleDescriptor* descriptor) {
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ShaderModuleBase* result = nullptr;
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if (ConsumedError(CreateShaderModuleInternal(&result, descriptor))) {
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return ShaderModuleBase::MakeError(this);
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}
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return result;
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}
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SwapChainBase* DeviceBase::CreateSwapChain(const SwapChainDescriptor* descriptor) {
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SwapChainBase* result = nullptr;
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if (ConsumedError(CreateSwapChainInternal(&result, descriptor))) {
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return SwapChainBase::MakeError(this);
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}
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return result;
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}
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TextureBase* DeviceBase::CreateTexture(const TextureDescriptor* descriptor) {
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TextureBase* result = nullptr;
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if (ConsumedError(CreateTextureInternal(&result, descriptor))) {
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return TextureBase::MakeError(this);
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}
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return result;
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}
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TextureViewBase* DeviceBase::CreateTextureView(TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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TextureViewBase* result = nullptr;
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if (ConsumedError(CreateTextureViewInternal(&result, texture, descriptor))) {
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return TextureViewBase::MakeError(this);
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}
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return result;
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}
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// Other Device API methods
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void DeviceBase::Tick() {
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TickImpl();
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mFenceSignalTracker->Tick(GetCompletedCommandSerial());
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}
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void DeviceBase::Reference() {
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ASSERT(mRefCount != 0);
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mRefCount++;
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}
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void DeviceBase::Release() {
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ASSERT(mRefCount != 0);
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mRefCount--;
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if (mRefCount == 0) {
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delete this;
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}
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}
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// Implementation details of object creation
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MaybeError DeviceBase::CreateBindGroupInternal(BindGroupBase** result,
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const BindGroupDescriptor* descriptor) {
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DAWN_TRY(ValidateBindGroupDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateBindGroupImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateBindGroupLayoutInternal(
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BindGroupLayoutBase** result,
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const BindGroupLayoutDescriptor* descriptor) {
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DAWN_TRY(ValidateBindGroupLayoutDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, GetOrCreateBindGroupLayout(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateBufferInternal(BufferBase** result,
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const BufferDescriptor* descriptor) {
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DAWN_TRY(ValidateBufferDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateBufferImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateComputePipelineInternal(
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ComputePipelineBase** result,
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const ComputePipelineDescriptor* descriptor) {
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DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateComputePipelineImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreatePipelineLayoutInternal(
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PipelineLayoutBase** result,
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const PipelineLayoutDescriptor* descriptor) {
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DAWN_TRY(ValidatePipelineLayoutDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreatePipelineLayoutImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateQueueInternal(QueueBase** result) {
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DAWN_TRY_ASSIGN(*result, CreateQueueImpl());
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return {};
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}
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MaybeError DeviceBase::CreateRenderPipelineInternal(
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RenderPipelineBase** result,
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const RenderPipelineDescriptor* descriptor) {
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DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateRenderPipelineImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateSamplerInternal(SamplerBase** result,
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const SamplerDescriptor* descriptor) {
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DAWN_TRY(ValidateSamplerDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateSamplerImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateShaderModuleInternal(ShaderModuleBase** result,
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const ShaderModuleDescriptor* descriptor) {
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DAWN_TRY(ValidateShaderModuleDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateShaderModuleImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateSwapChainInternal(SwapChainBase** result,
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const SwapChainDescriptor* descriptor) {
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DAWN_TRY(ValidateSwapChainDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateSwapChainImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateTextureInternal(TextureBase** result,
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const TextureDescriptor* descriptor) {
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DAWN_TRY(ValidateTextureDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateTextureImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateTextureViewInternal(TextureViewBase** result,
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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DAWN_TRY(ValidateTextureViewDescriptor(this, texture, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateTextureViewImpl(texture, descriptor));
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return {};
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}
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// Other implementation details
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void DeviceBase::ConsumeError(ErrorData* error) {
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ASSERT(error != nullptr);
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HandleError(error->GetMessage().c_str());
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delete error;
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}
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ResultOrError<DynamicUploader*> DeviceBase::GetDynamicUploader() const {
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if (mDynamicUploader->IsEmpty()) {
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DAWN_TRY(mDynamicUploader->CreateAndAppendBuffer());
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}
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return mDynamicUploader.get();
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}
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} // namespace dawn_native
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