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This change sets limit for stride in VertexInputDescriptor and offset in VertexAttributeDescriptor, and adds validation code for them. It also uses existing descriptors to replace redundant definitions. BUG=dawn:107 Change-Id: Ifbb07f48ec9a5baae8ae8d21865dc384670b759a Reviewed-on: https://dawn-review.googlesource.com/c/4901 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_INPUTSTATE_H_
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#define DAWNNATIVE_INPUTSTATE_H_
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#include "common/Constants.h"
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#include "dawn_native/Builder.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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#include <array>
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#include <bitset>
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namespace dawn_native {
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size_t IndexFormatSize(dawn::IndexFormat format);
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uint32_t VertexFormatNumComponents(dawn::VertexFormat format);
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size_t VertexFormatComponentSize(dawn::VertexFormat format);
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size_t VertexFormatSize(dawn::VertexFormat format);
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class InputStateBase : public ObjectBase {
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public:
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InputStateBase(InputStateBuilder* builder);
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const std::bitset<kMaxVertexAttributes>& GetAttributesSetMask() const;
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const VertexAttributeDescriptor& GetAttribute(uint32_t location) const;
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const std::bitset<kMaxVertexInputs>& GetInputsSetMask() const;
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const VertexInputDescriptor& GetInput(uint32_t slot) const;
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private:
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std::bitset<kMaxVertexAttributes> mAttributesSetMask;
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std::array<VertexAttributeDescriptor, kMaxVertexAttributes> mAttributeInfos;
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std::bitset<kMaxVertexInputs> mInputsSetMask;
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std::array<VertexInputDescriptor, kMaxVertexInputs> mInputInfos;
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};
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class InputStateBuilder : public Builder<InputStateBase> {
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public:
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InputStateBuilder(DeviceBase* device);
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// Dawn API
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void SetAttribute(const VertexAttributeDescriptor* attribute);
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void SetInput(const VertexInputDescriptor* input);
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private:
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friend class InputStateBase;
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InputStateBase* GetResultImpl() override;
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std::bitset<kMaxVertexAttributes> mAttributesSetMask;
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std::array<VertexAttributeDescriptor, kMaxVertexAttributes> mAttributeInfos;
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std::bitset<kMaxVertexInputs> mInputsSetMask;
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std::array<VertexInputDescriptor, kMaxVertexInputs> mInputInfos;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_INPUTSTATE_H_
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