dawn-cmake/src/include/dawn_native/OpenGLBackend.h
Stephen White 70102b7190 Add preliminary OpenGL ES and EGL support to Dawn.
This is enough to get all of the sample apps running on a conformant ES 3.1 implementation, such as ANGLE/Vk or NVidia's OpenGL ES Linux driver.

Implements a new opengl::AdapterDiscoveryOptionsES subclass to specify its creation at adapter discovery time.
Adds a "-b opengles" command-line flag to the code samples.
Asserts on a call to glShaderStorageBlockBinding() on ES.
Works around missing indexed draw buffers support by asserting when a non-0 color attachment is specified.
Works around missing glClearTexSubImage() by asserting. :/
These will likely require front-end validation.

BUG=dawn:580
Change-Id: I4a4240ca695a22388c55073fd2aee0323cd4afc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31000
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-11-24 20:57:23 +00:00

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1.5 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGLBACKEND_H_
#define DAWNNATIVE_OPENGLBACKEND_H_
#include <dawn/dawn_wsi.h>
#include <dawn_native/DawnNative.h>
namespace dawn_native { namespace opengl {
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public AdapterDiscoveryOptionsBase {
AdapterDiscoveryOptions();
void* (*getProc)(const char*);
};
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsES : public AdapterDiscoveryOptionsBase {
AdapterDiscoveryOptionsES();
void* (*getProc)(const char*);
};
using PresentCallback = void (*)(void*);
DAWN_NATIVE_EXPORT DawnSwapChainImplementation
CreateNativeSwapChainImpl(WGPUDevice device, PresentCallback present, void* presentUserdata);
DAWN_NATIVE_EXPORT WGPUTextureFormat
GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain);
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGLBACKEND_H_