38 lines
509 B
GLSL
38 lines
509 B
GLSL
#version 310 es
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struct Inner {
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int x;
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};
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layout(binding = 0, std430) buffer S_ssbo {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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mat2x3 g;
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mat3x2 h;
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Inner i;
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Inner j[4];
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} s;
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void tint_symbol() {
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ivec3 a = s.a;
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int b = s.b;
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uvec3 c = s.c;
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uint d = s.d;
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vec3 e = s.e;
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float f = s.f;
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mat2x3 g = s.g;
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mat3x2 h = s.h;
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Inner i = s.i;
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Inner j[4] = s.j;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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