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When an initializer is present, use type inference instead of explicitly typing `var` and `let` declarations. This reduces the size of the generated WGSL and improves readability. Change-Id: I241ee2108279b550735945940f2b62bbbd493708 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132142 Commit-Queue: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: David Neto <dneto@google.com>
18 lines
282 B
WebGPU Shading Language
18 lines
282 B
WebGPU Shading Language
fn f_1() {
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var v = vec3i();
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var n = vec3i();
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var offset_1 = 0u;
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var count = 0u;
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let x_18 = v;
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let x_19 = n;
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let x_20 = offset_1;
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let x_21 = count;
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let x_16 = insertBits(x_18, x_19, x_20, x_21);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn f() {
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f_1();
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}
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