dawn-cmake/src/dawn_native/CommandBuffer.cpp
Corentin Wallez 4b90c47ce0 Add missing descriptors that are present in WebGPU.
These are the CommandEncoder, ComputePass and CommandBuffer descriptors
that contains nothing but a debug name for now but are important for
later extensibility. Defaults are added so the C++ API doesn't require
the descriptors to be passed as arguments.

Also renames variables named "info" for RenderPassDescriptor to
"descriptor" as is now the standard in the codebase.

BUG=dawn:22

Change-Id: I9de4cfbbce952d01fb79ed1d9f34825a6fa174f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8686
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-10 20:43:13 +00:00

52 lines
1.8 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
CommandBufferBase::CommandBufferBase(CommandEncoderBase* encoder,
const CommandBufferDescriptor*)
: ObjectBase(encoder->GetDevice()), mResourceUsages(encoder->AcquireResourceUsages()) {
}
CommandBufferBase::CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag) {
}
// static
CommandBufferBase* CommandBufferBase::MakeError(DeviceBase* device) {
return new CommandBufferBase(device, ObjectBase::kError);
}
const CommandBufferResourceUsage& CommandBufferBase::GetResourceUsages() const {
return mResourceUsages;
}
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D copySize,
const uint32_t mipLevel) {
Extent3D extent = texture->GetMipLevelPhysicalSize(mipLevel);
if (extent.depth == copySize.depth && extent.width == copySize.width &&
extent.height == copySize.height) {
return true;
}
return false;
}
} // namespace dawn_native