dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-fract-smoothstep-undefined/0-opt.wgsl

65 lines
1.5 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v1 : vec2<f32>;
var b : vec2<f32>;
var a : f32;
var x_51 : bool;
var x_52_phi : bool;
let x_30 : f32 = x_6.x_GLF_uniform_float_values[0].el;
v1 = vec2<f32>(x_30, x_30);
let x_32 : vec2<f32> = v1;
b = fract(x_32);
let x_34 : vec2<f32> = b;
a = smoothstep(vec2<f32>(1.0, 1.0), vec2<f32>(1.0, 1.0), x_34).x;
let x_38 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_39 : f32 = a;
let x_40 : f32 = a;
let x_42 : f32 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_38, x_39, x_40, x_42);
let x_45 : f32 = b.x;
let x_46 : bool = (x_45 < 1.0);
x_52_phi = x_46;
if (x_46) {
let x_50 : f32 = b.y;
x_51 = (x_50 < 1.0);
x_52_phi = x_51;
}
let x_52 : bool = x_52_phi;
if (x_52) {
let x_57 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_59 : f32 = b.x;
let x_61 : f32 = b.y;
let x_63 : f32 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_57, x_59, x_61, x_63);
} else {
let x_66 : f32 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}