dawn-cmake/src/backend/d3d12/DepthStencilStateD3D12.cpp

99 lines
4.1 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/d3d12/DepthStencilStateD3D12.h"
#include "common/BitSetIterator.h"
namespace backend { namespace d3d12 {
static D3D12_STENCIL_OP StencilOp(nxt::StencilOperation op) {
switch (op) {
case nxt::StencilOperation::Keep:
return D3D12_STENCIL_OP_KEEP;
case nxt::StencilOperation::Zero:
return D3D12_STENCIL_OP_ZERO;
case nxt::StencilOperation::Replace:
return D3D12_STENCIL_OP_REPLACE;
case nxt::StencilOperation::IncrementClamp:
return D3D12_STENCIL_OP_INCR_SAT;
case nxt::StencilOperation::DecrementClamp:
return D3D12_STENCIL_OP_DECR_SAT;
case nxt::StencilOperation::Invert:
return D3D12_STENCIL_OP_INVERT;
case nxt::StencilOperation::IncrementWrap:
return D3D12_STENCIL_OP_INCR;
case nxt::StencilOperation::DecrementWrap:
return D3D12_STENCIL_OP_DECR;
default:
UNREACHABLE();
}
}
static D3D12_COMPARISON_FUNC ComparisonFunc(nxt::CompareFunction func) {
switch (func) {
case nxt::CompareFunction::Always:
return D3D12_COMPARISON_FUNC_ALWAYS;
case nxt::CompareFunction::Equal:
return D3D12_COMPARISON_FUNC_EQUAL;
case nxt::CompareFunction::Greater:
return D3D12_COMPARISON_FUNC_GREATER;
case nxt::CompareFunction::GreaterEqual:
return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case nxt::CompareFunction::Less:
return D3D12_COMPARISON_FUNC_LESS;
case nxt::CompareFunction::LessEqual:
return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case nxt::CompareFunction::Never:
return D3D12_COMPARISON_FUNC_NEVER;
case nxt::CompareFunction::NotEqual:
return D3D12_COMPARISON_FUNC_NOT_EQUAL;
default:
UNREACHABLE();
}
}
static D3D12_DEPTH_STENCILOP_DESC StencilOpDesc(
backend::DepthStencilStateBase::StencilFaceInfo faceInfo) {
D3D12_DEPTH_STENCILOP_DESC desc;
desc.StencilFailOp = StencilOp(faceInfo.stencilFail);
desc.StencilDepthFailOp = StencilOp(faceInfo.depthFail);
desc.StencilPassOp = StencilOp(faceInfo.depthStencilPass);
desc.StencilFunc = ComparisonFunc(faceInfo.compareFunction);
return desc;
}
DepthStencilState::DepthStencilState(Device* device, DepthStencilStateBuilder* builder)
: DepthStencilStateBase(builder), mDevice(device) {
mDepthStencilDescriptor.DepthEnable = TRUE;
mDepthStencilDescriptor.DepthWriteMask =
GetDepth().depthWriteEnabled ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
mDepthStencilDescriptor.DepthFunc = ComparisonFunc(GetDepth().compareFunction);
mDepthStencilDescriptor.StencilEnable = StencilTestEnabled() ? TRUE : FALSE;
mDepthStencilDescriptor.StencilReadMask = static_cast<UINT8>(GetStencil().readMask);
mDepthStencilDescriptor.StencilWriteMask = static_cast<UINT8>(GetStencil().writeMask);
mDepthStencilDescriptor.FrontFace = StencilOpDesc(GetStencil().front);
mDepthStencilDescriptor.BackFace = StencilOpDesc(GetStencil().back);
}
const D3D12_DEPTH_STENCIL_DESC& DepthStencilState::GetD3D12DepthStencilDescriptor() const {
return mDepthStencilDescriptor;
}
}} // namespace backend::d3d12