63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
// Copyright 2017 The NXT Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef BACKEND_D3D12_TEXTURED3D12_H_
|
|
#define BACKEND_D3D12_TEXTURED3D12_H_
|
|
|
|
#include "backend/Texture.h"
|
|
|
|
#include "backend/d3d12/d3d12_platform.h"
|
|
|
|
namespace backend { namespace d3d12 {
|
|
|
|
class Device;
|
|
|
|
DXGI_FORMAT D3D12TextureFormat(nxt::TextureFormat format);
|
|
|
|
class Texture : public TextureBase {
|
|
public:
|
|
Texture(TextureBuilder* builder);
|
|
Texture(TextureBuilder* builder, ID3D12Resource* nativeTexture);
|
|
~Texture();
|
|
|
|
DXGI_FORMAT GetD3D12Format() const;
|
|
ID3D12Resource* GetD3D12Resource();
|
|
bool GetResourceTransitionBarrier(nxt::TextureUsageBit currentUsage,
|
|
nxt::TextureUsageBit targetUsage,
|
|
D3D12_RESOURCE_BARRIER* barrier);
|
|
|
|
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
|
nxt::TextureUsageBit targetUsage) override;
|
|
|
|
private:
|
|
Device* mDevice;
|
|
ComPtr<ID3D12Resource> mResource = {};
|
|
ID3D12Resource* mResourcePtr = nullptr;
|
|
};
|
|
|
|
class TextureView : public TextureViewBase {
|
|
public:
|
|
TextureView(TextureViewBuilder* builder);
|
|
|
|
const D3D12_SHADER_RESOURCE_VIEW_DESC& GetSRVDescriptor() const;
|
|
D3D12_RENDER_TARGET_VIEW_DESC GetRTVDescriptor();
|
|
D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor();
|
|
|
|
private:
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC mSrvDesc;
|
|
};
|
|
}} // namespace backend::d3d12
|
|
|
|
#endif // BACKEND_D3D12_TEXTURED3D12_H_
|