252 lines
8.8 KiB
C++
252 lines
8.8 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Log.h"
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#include "common/Platform.h"
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#include "dawn/dawn_proc.h"
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#include "dawn_native/DawnNative.h"
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#include "utils/GLFWUtils.h"
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#include <gtest/gtest.h>
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#include <cstdlib>
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// Include windows.h before GLFW so GLFW's APIENTRY macro doesn't conflict with windows.h's.
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#if defined(DAWN_PLATFORM_WINDOWS)
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# include "common/windows_with_undefs.h"
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#endif // defined(DAWN_PLATFORM_WINDOWS)
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#include "GLFW/glfw3.h"
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#if defined(DAWN_USE_X11)
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# include "common/xlib_with_undefs.h"
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#endif // defined(DAWN_USE_X11)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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# include "utils/ObjCUtils.h"
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#include "GLFW/glfw3native.h"
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// Test for wgpu::Surface creation that only need an instance (no devices) and don't need all the
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// complexity of DawnTest.
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class WindowSurfaceInstanceTests : public testing::Test {
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public:
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void SetUp() override {
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glfwSetErrorCallback([](int code, const char* message) {
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dawn::ErrorLog() << "GLFW error " << code << " " << message;
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});
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glfwInit();
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DawnProcTable procs = dawn_native::GetProcs();
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dawnProcSetProcs(&procs);
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mInstance = wgpu::CreateInstance();
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}
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void TearDown() override {
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if (mWindow != nullptr) {
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glfwDestroyWindow(mWindow);
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mWindow = nullptr;
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}
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}
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void AssertSurfaceCreation(const wgpu::SurfaceDescriptor* descriptor, bool succeeds) {
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ASSERT_EQ(mInstance.CreateSurface(descriptor).Get() != nullptr, succeeds);
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}
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GLFWwindow* CreateWindow() {
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// The WindowSurfaceInstance tests don't create devices so we don't need to call
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// SetupGLFWWindowHintsForBackend. Set GLFW_NO_API anyway to avoid GLFW bringing up a GL
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// context that we won't use.
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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mWindow = glfwCreateWindow(400, 400, "WindowSurfaceInstanceTests window", nullptr, nullptr);
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return mWindow;
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}
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private:
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wgpu::Instance mInstance;
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GLFWwindow* mWindow = nullptr;
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};
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// Test that a valid chained descriptor works (and that GLFWUtils creates a valid chained
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// descriptor).
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TEST_F(WindowSurfaceInstanceTests, ControlCase) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = chainedDescriptor.get();
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AssertSurfaceCreation(&descriptor, true);
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}
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// Test that just wgpu::SurfaceDescriptor isn't enough and needs a chained descriptor.
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TEST_F(WindowSurfaceInstanceTests, NoChainedDescriptors) {
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = nullptr; // That's the default value but we set it for clarity.
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AssertSurfaceCreation(&descriptor, false);
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}
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// Test that a chained descriptor with a garbage sType produces an error.
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TEST_F(WindowSurfaceInstanceTests, BadChainedDescriptors) {
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wgpu::ChainedStruct chainedDescriptor;
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chainedDescriptor.sType = wgpu::SType::Invalid; // The default but we set it for clarity.
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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// Test that a chained descriptor with HTMLCanvas produces an error.
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TEST_F(WindowSurfaceInstanceTests, HTMLCanvasDescriptor) {
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wgpu::SurfaceDescriptorFromHTMLCanvasId chainedDescriptor;
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chainedDescriptor.id = "myCanvas";
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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// Test that it is invalid to give two valid chained descriptors
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TEST_F(WindowSurfaceInstanceTests, TwoChainedDescriptors) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor1 =
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utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor2 =
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utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = chainedDescriptor1.get();
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chainedDescriptor1->nextInChain = chainedDescriptor2.get();
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AssertSurfaceCreation(&descriptor, false);
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}
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#if defined(DAWN_PLATFORM_WINDOWS)
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// Tests that GLFWUtils returns a descriptor of HWND type
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TEST_F(WindowSurfaceInstanceTests, CorrectSTypeHWND) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
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ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromWindowsHWND);
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}
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// Test with setting an invalid hwnd
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TEST_F(WindowSurfaceInstanceTests, InvalidHWND) {
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wgpu::SurfaceDescriptorFromWindowsHWND chainedDescriptor;
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chainedDescriptor.hinstance = GetModuleHandle(nullptr);
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chainedDescriptor.hwnd = 0; // This always is an invalid HWND value.
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#else // defined(DAWN_PLATFORM_WINDOWS)
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// Test using HWND when it is not supported
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TEST_F(WindowSurfaceInstanceTests, HWNDSurfacesAreInvalid) {
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wgpu::SurfaceDescriptorFromWindowsHWND chainedDescriptor;
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chainedDescriptor.hinstance = nullptr;
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chainedDescriptor.hwnd = 0;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#endif // defined(DAWN_PLATFORM_WINDOWS)
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#if defined(DAWN_USE_X11)
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// Tests that GLFWUtils returns a descriptor of Xlib type
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TEST_F(WindowSurfaceInstanceTests, CorrectSTypeXlib) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
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ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromXlib);
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}
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// Test with setting an invalid window
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TEST_F(WindowSurfaceInstanceTests, InvalidXWindow) {
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wgpu::SurfaceDescriptorFromXlib chainedDescriptor;
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chainedDescriptor.display = XOpenDisplay(nullptr);
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// From the "X Window System Protocol" "X Version 11, Release 6.8" page 2 at
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// https://www.x.org/releases/X11R7.5/doc/x11proto/proto.pdf
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// WINDOW 32-bit value (top three bits guaranteed to be zero.
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// So UINT32_MAX should be an invalid window.
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chainedDescriptor.window = 0xFFFFFFFF;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#else // defined(DAWN_USE_X11)
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// Test using Xlib when it is not supported
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TEST_F(WindowSurfaceInstanceTests, XlibSurfacesAreInvalid) {
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wgpu::SurfaceDescriptorFromXlib chainedDescriptor;
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chainedDescriptor.display = nullptr;
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chainedDescriptor.window = 0;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#endif // defined(DAWN_USE_X11)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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// Tests that GLFWUtils returns a descriptor of Metal type
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TEST_F(WindowSurfaceInstanceTests, CorrectSTypeMetal) {
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GLFWwindow* window = CreateWindow();
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std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
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utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
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ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromMetalLayer);
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}
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// Test with setting an invalid layer
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TEST_F(WindowSurfaceInstanceTests, InvalidMetalLayer) {
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wgpu::SurfaceDescriptorFromMetalLayer chainedDescriptor;
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// The CALayer is autoreleased. Releasing it causes a test failure when the Chromium GTest
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// autoreleasepool is emptied.
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chainedDescriptor.layer = utils::CreateDummyCALayer();
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#else // defined(DAWN_ENABLE_BACKEND_METAL)
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// Test using Metal when it is not supported
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TEST_F(WindowSurfaceInstanceTests, MetalSurfacesAreInvalid) {
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wgpu::SurfaceDescriptorFromMetalLayer chainedDescriptor;
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chainedDescriptor.layer = nullptr;
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wgpu::SurfaceDescriptor descriptor;
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descriptor.nextInChain = &chainedDescriptor;
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AssertSurfaceCreation(&descriptor, false);
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}
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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