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This patch is the first one to support inspecting GPU information for dawn_end2end_tests. In this patch, we support collecting the device name, device id and vendor id on D3D12 and Vulkan. We also support collecting the device name on OpenGL. The collection on Metal will be supported in the next patch. Using this information we implement a series of APIs to inspect the information of both OS and GPU vendor. We also skip two failed tests on Windows Intel Vulkan backends. BUG=dawn:10 Change-Id: If52a960c0bae3922a0b5650500218eff1400d77a Reviewed-on: https://dawn-review.googlesource.com/1460 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_DAWNNATIVE_H_
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#define DAWNNATIVE_DAWNNATIVE_H_
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#include <dawn/dawn.h>
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#include <dawn_native/dawn_native_export.h>
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#include <string>
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namespace dawn_native {
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struct PCIInfo {
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uint32_t deviceId = 0;
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uint32_t vendorId = 0;
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std::string name;
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};
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// Backend-agnostic API for dawn_native
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DAWN_NATIVE_EXPORT dawnProcTable GetProcs();
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DAWN_NATIVE_EXPORT const PCIInfo& GetPCIInfo(dawnDevice device);
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} // namespace dawn_native
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#endif // DAWNNATIVE_DAWNNATIVE_H_
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