mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-28 14:35:53 +00:00
This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef SRC_DAWN_NATIVE_D3D12_COMMANDALLOCATORMANAGER_H_
|
|
#define SRC_DAWN_NATIVE_D3D12_COMMANDALLOCATORMANAGER_H_
|
|
|
|
#include <bitset>
|
|
|
|
#include "dawn/native/d3d12/d3d12_platform.h"
|
|
|
|
#include "dawn/common/SerialQueue.h"
|
|
#include "dawn/native/Error.h"
|
|
#include "dawn/native/IntegerTypes.h"
|
|
|
|
namespace dawn::native::d3d12 {
|
|
|
|
class Device;
|
|
|
|
class CommandAllocatorManager {
|
|
public:
|
|
explicit CommandAllocatorManager(Device* device);
|
|
|
|
// A CommandAllocator that is reserved must be used on the next ExecuteCommandLists
|
|
// otherwise its commands may be reset before execution has completed on the GPU
|
|
ResultOrError<ID3D12CommandAllocator*> ReserveCommandAllocator();
|
|
MaybeError Tick(ExecutionSerial lastCompletedSerial);
|
|
|
|
private:
|
|
Device* device;
|
|
|
|
// This must be at least 2 because the Device and Queue use separate command allocators
|
|
static constexpr unsigned int kMaxCommandAllocators = 32;
|
|
unsigned int mAllocatorCount;
|
|
|
|
struct IndexedCommandAllocator {
|
|
ComPtr<ID3D12CommandAllocator> commandAllocator;
|
|
unsigned int index;
|
|
};
|
|
|
|
ComPtr<ID3D12CommandAllocator> mCommandAllocators[kMaxCommandAllocators];
|
|
std::bitset<kMaxCommandAllocators> mFreeAllocators;
|
|
SerialQueue<ExecutionSerial, IndexedCommandAllocator> mInFlightCommandAllocators;
|
|
};
|
|
|
|
} // namespace dawn::native::d3d12
|
|
|
|
#endif // SRC_DAWN_NATIVE_D3D12_COMMANDALLOCATORMANAGER_H_
|