dawn-cmake/src/dawn/native/d3d12/ResourceHeapAllocationD3D12.cpp
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

44 lines
1.6 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d12/ResourceHeapAllocationD3D12.h"
#include <utility>
#include "dawn/native/d3d12/D3D12Error.h"
#include "dawn/native/d3d12/HeapD3D12.h"
namespace dawn::native::d3d12 {
ResourceHeapAllocation::ResourceHeapAllocation(const AllocationInfo& info,
uint64_t offset,
ComPtr<ID3D12Resource> resource,
Heap* heap)
: ResourceMemoryAllocation(info, offset, heap), mResource(std::move(resource)) {
ASSERT((info.mMethod == AllocationMethod::kExternal) == (heap == nullptr));
}
void ResourceHeapAllocation::Invalidate() {
ResourceMemoryAllocation::Invalidate();
mResource.Reset();
}
ID3D12Resource* ResourceHeapAllocation::GetD3D12Resource() const {
return mResource.Get();
}
D3D12_GPU_VIRTUAL_ADDRESS ResourceHeapAllocation::GetGPUPointer() const {
return mResource->GetGPUVirtualAddress();
}
} // namespace dawn::native::d3d12