dawn-cmake/test/tint/buffer/uniform/std140/mat4x2/to_builtin.wgsl.expected.glsl
Stephen White 863d9edf59 GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-09-02 19:19:10 +00:00

37 lines
578 B
GLSL

#version 310 es
struct S {
int before;
mat4x2 m;
int after;
};
struct S_std140 {
int before;
vec2 m_0;
vec2 m_1;
vec2 m_2;
vec2 m_3;
int after;
};
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
mat4x2 load_u_2_m() {
return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3);
}
void f() {
mat2x4 t = transpose(load_u_2_m());
float l = length(u.inner[0u].m_1.yx);
float a = abs(u.inner[0u].m_1.yx[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}