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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
37 lines
578 B
GLSL
37 lines
578 B
GLSL
#version 310 es
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struct S {
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int before;
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mat4x2 m;
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int after;
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};
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struct S_std140 {
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int before;
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vec2 m_0;
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vec2 m_1;
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vec2 m_2;
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vec2 m_3;
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int after;
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};
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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mat4x2 load_u_2_m() {
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return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3);
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}
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void f() {
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mat2x4 t = transpose(load_u_2_m());
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float l = length(u.inner[0u].m_1.yx);
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float a = abs(u.inner[0u].m_1.yx[0u]);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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