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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
54 lines
1.4 KiB
GLSL
54 lines
1.4 KiB
GLSL
#version 310 es
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struct S {
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int before;
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mat4x2 m;
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int after;
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};
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struct S_std140 {
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int before;
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vec2 m_0;
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vec2 m_1;
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vec2 m_2;
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vec2 m_3;
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int after;
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};
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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S p[4] = S[4](S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0));
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S conv_S(S_std140 val) {
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S tint_symbol = S(val.before, mat4x2(val.m_0, val.m_1, val.m_2, val.m_3), val.after);
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return tint_symbol;
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}
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S[4] conv_arr_4_S(S_std140 val[4]) {
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S arr[4] = S[4](S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0));
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{
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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arr[i] = conv_S(val[i]);
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}
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}
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return arr;
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}
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mat4x2 load_u_2_m() {
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return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3);
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}
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void f() {
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p = conv_arr_4_S(u.inner);
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p[1] = conv_S(u.inner[2u]);
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p[3].m = load_u_2_m();
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p[1].m[0] = u.inner[0u].m_1.yx;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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