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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
28 lines
414 B
GLSL
28 lines
414 B
GLSL
#version 310 es
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precision mediump float;
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struct S {
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mat3x2 matrix;
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vec3 vector;
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};
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layout(binding = 0) uniform S_std140_ubo {
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vec2 matrix_0;
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vec2 matrix_1;
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vec2 matrix_2;
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vec3 vector;
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} data;
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mat3x2 load_data_matrix() {
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return mat3x2(data.matrix_0, data.matrix_1, data.matrix_2);
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}
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void tint_symbol() {
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vec2 x = (load_data_matrix() * data.vector);
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}
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void main() {
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tint_symbol();
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return;
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}
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